Pendekar
Muscle. Holds the jetty when the rain comes, and the rivals with it.
- Leans on
- Berani (nerve)
- Rises to
- Tiang Merah, the red pole who keeps the peace
Kuala Kelam, 1874
Build a kongsi in a lamp-lit tin port. Recruit taiko, work the jetties, pay the duit kopi, take the town.
Kuala Kelam, 1874. Tin pours out of the hills, and traders from China, India, Europe and the Malay states crowd one muddy river mouth.
The Residency has outlawed the sworn brotherhoods. So every brotherhood calls itself a kongsi, and does its real business after dark.
A taiko is a member of your crew. Each one leans on a strength and can rise to an office.
Muscle. Holds the jetty when the rain comes, and the rivals with it.
Trade. Turns a sack of tin into a warehouse of favours.
Eyes. Knows which godown is empty before its owner does.
Inside. Has a friend in every office that matters.
The Blue Lantern. Unsworn, unpaid, and watched by everyone in the house.
Under the crossed blades, the oath paper burns. Now they are Saudara, sworn kin of your kongsi.
Raise your best to office. The fan keeps the books, the red pole keeps the peace, the sandal carries the word.
And at the head of the table, you.
The kopitiam is the front. The ledger is the business.
Duit kopi: coffee money. A quiet favour, paid in coins.
$KOPI is earned in Kuala Kelam and spent in Kuala Kelam. It never leaves the port.
The kongsi with the most influence takes the head of the table. Then the chairs are reset, and the river starts again.
When the doors open, you sign in with your Nimiq wallet. No password. Your wallet is your seal.
The doors open to a small first crew. Leave your email and we will send one message when they do.